Segmenting image (at runtime) for puzzle pieces
Hi, I'm working on my first Unity project, a sliding puzzle ([like this][1]), and I'm struggling with splitting the texture (imported at runtime) into segments to fit the square pieces. Each tile is a...
View Articleneed to rotate planes 90 degrees in start function
Hello, what i need to do is rotate a plane 90 degree's but i have to do it in the start function. I'm asking on here because everything i seem to find is always turning over time, but i need to do it...
View ArticleCan't change color of terrain during runtime... [SOLVED]
Hello! i'm trying to make a grid and before i tried it and i realized it used to many polygons because i used cubes. So i decided to make each segment as a terrain so each one has 4 polygons instead of...
View ArticleCreate torus with different colored segments
As I understand, there is no easy way to create a torus in Unity compared to openGL. I found the following code from http://forum.unity3d.com/threads/8487-Torus-in-Unity that creates a torus: using...
View ArticleSegmenting a Box (Primitive Cube) Procedurally
Hello all! I am looking for answers on the best way to build (procedurally from code) a user-defined 'box' in Unity. Specifically, I want the user to be able to define length, width, and height and...
View ArticleCan Unity import a Blender deformed bone rig (segments)?
My Blender rig uses the segmented bones deformation, have you been able to import this kind of rig successfully? Thanks!
View ArticleSegment, plane intersection
Hi all, I am working on a mesh spawning algorithm to be used for special effects, and need to calculate random segment intersections against a plane. There's lots of info regarding this subject for...
View ArticleSegmenting image (at runtime) for puzzle pieces
Hi, I'm working on my first Unity project, a sliding puzzle ([like this][1]), and I'm struggling with splitting the texture (imported at runtime) into segments to fit the square pieces. Each tile is a...
View Articleneed to rotate planes 90 degrees in start function
Hello, what i need to do is rotate a plane 90 degree's but i have to do it in the start function. I'm asking on here because everything i seem to find is always turning over time, but i need to do it...
View ArticleCan't change color of terrain during runtime... [SOLVED]
Hello! i'm trying to make a grid and before i tried it and i realized it used to many polygons because i used cubes. So i decided to make each segment as a terrain so each one has 4 polygons instead of...
View ArticleCreate torus with different colored segments
As I understand, there is no easy way to create a torus in Unity compared to openGL. I found the following code from http://forum.unity3d.com/threads/8487-Torus-in-Unity that creates a torus: using...
View ArticleSegmenting a Box (Primitive Cube) Procedurally
Hello all! I am looking for answers on the best way to build (procedurally from code) a user-defined 'box' in Unity. Specifically, I want the user to be able to define length, width, and height and...
View ArticleCan Unity import a Blender deformed bone rig (segments)?
My Blender rig uses the segmented bones deformation, have you been able to import this kind of rig successfully? Thanks!
View ArticleSegment, plane intersection
Hi all, I am working on a mesh spawning algorithm to be used for special effects, and need to calculate random segment intersections against a plane. There's lots of info regarding this subject for...
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