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Segment, plane intersection

Hi all, I am working on a mesh spawning algorithm to be used for special effects, and need to calculate random segment intersections against a plane. There's lots of info regarding this subject for...

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Can Unity import a Blender deformed bone rig (segments)?

My Blender rig uses the segmented bones deformation, have you been able to import this kind of rig successfully? Thanks!

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Segmenting a Box (Primitive Cube) Procedurally

Hello all! I am looking for answers on the best way to build (procedurally from code) a user-defined 'box' in Unity. Specifically, I want the user to be able to define length, width, and height and...

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Create torus with different colored segments

As I understand, there is no easy way to create a torus in Unity compared to openGL. I found the following code from http://forum.unity3d.com/threads/8487-Torus-in-Unity that creates a torus: using...

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Can't change color of terrain during runtime... [SOLVED]

Hello! i'm trying to make a grid and before i tried it and i realized it used to many polygons because i used cubes. So i decided to make each segment as a terrain so each one has 4 polygons instead of...

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need to rotate planes 90 degrees in start function

Hello, what i need to do is rotate a plane 90 degree's but i have to do it in the start function. I'm asking on here because everything i seem to find is always turning over time, but i need to do it...

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Segmenting image (at runtime) for puzzle pieces

Hi, I'm working on my first Unity project, a sliding puzzle ([like this][1]), and I'm struggling with splitting the texture (imported at runtime) into segments to fit the square pieces. Each tile is a...

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